![]() ![]() The first thing we need to do is "fix" the GECK using community tools and resources. The first thing you need to know, whether you are planning to make a new World Space, or you already have one, is that the GECK we have in the consumer world is broken compared to the professional GECK that Bethesda & Obsidian used, so we'll have to do a few workarounds to get this to do what we want. Since the New Vegas and Fallout 3 GECK are remarkably similar, notes will be made when they differ. This tutorial is going to teach you how to generate LOD for your new Fallout 3 and New Vegas Worldspaces. Though written from the perspective of Oblivion, the information still applies to other games. If you are not certain you properly understand the distinction between VWD and LOD data files, please see the LOD/VWD Overview page on "The Elder Scrolls Texture Guide (TESTG)" site. New Lands from the Fallout: Project Brazil Mod for New Vegas
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